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EditCheckGutterSidebarDialog.js
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EditCheckGutterSidebarDialog.js
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/*!
* VisualEditor UserInterface EditCheckGutterSidebarDialog class.
*
* @copyright See AUTHORS.txt
*/
ve
.
ui
.
GutterSidebarEditCheckDialog
=
function
VeUiGutterSidebarEditCheckDialog
(
config
)
{
// Parent constructor
ve
.
ui
.
GutterSidebarEditCheckDialog
.
super
.
call
(
this
,
config
);
this
.
$element
.
addClass
(
've-ui-editCheckGutterSidebarDialog'
);
};
OO
.
inheritClass
(
ve
.
ui
.
GutterSidebarEditCheckDialog
,
ve
.
ui
.
SidebarDialog
);
ve
.
ui
.
GutterSidebarEditCheckDialog
.
static
.
name
=
'gutterSidebarEditCheckDialog'
;
ve
.
ui
.
GutterSidebarEditCheckDialog
.
static
.
size
=
'gutter'
;
// The gutter should never steal the focus, as it's intended to be a discreet notification
ve
.
ui
.
GutterSidebarEditCheckDialog
.
static
.
activeSurface
=
true
;
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
initialize
=
function
()
{
// Parent method
ve
.
ui
.
GutterSidebarEditCheckDialog
.
super
.
prototype
.
initialize
.
call
(
this
);
};
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
getSetupProcess
=
function
(
data
)
{
const
process
=
this
.
constructor
.
super
.
prototype
.
getSetupProcess
.
call
(
this
,
data
);
return
process
.
first
(
()
=>
{
this
.
controller
=
data
.
controller
;
this
.
listener
=
data
.
listener
||
data
.
controller
.
listener
;
this
.
surface
=
data
.
controller
.
surface
;
this
.
surface
.
getTarget
().
$element
.
addClass
(
've-ui-editCheck-gutter-active'
);
this
.
controller
.
on
(
'actionsUpdated'
,
this
.
onActionsUpdated
,
null
,
this
);
this
.
controller
.
on
(
'position'
,
this
.
onPosition
,
null
,
this
);
this
.
renderActions
(
data
.
actions
||
this
.
controller
.
getActions
(
this
.
listener
)
);
},
this
);
};
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
getTeardownProcess
=
function
(
data
)
{
// Parent method
const
process
=
ve
.
ui
.
GutterSidebarEditCheckDialog
.
super
.
prototype
.
getTeardownProcess
.
call
(
this
,
data
);
return
process
.
first
(
()
=>
{
this
.
controller
.
disconnect
(
this
);
this
.
surface
=
null
;
this
.
controller
=
null
;
},
this
);
};
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
onActionsUpdated
=
function
(
listener
,
actions
)
{
if
(
listener
!==
this
.
listener
)
{
return
;
}
this
.
renderActions
(
actions
);
};
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
onPosition
=
function
()
{
this
.
renderActions
(
this
.
controller
.
getActions
(
this
.
listener
)
);
};
ve
.
ui
.
GutterSidebarEditCheckDialog
.
prototype
.
renderActions
=
function
(
actions
)
{
if
(
actions
.
length
===
0
)
{
return
this
.
close
(
'complete'
);
}
const
surfaceView
=
this
.
surface
.
getView
();
const
sections
=
[];
// First join overlapping actions into "sections"
actions
.
forEach
(
(
action
)
=>
{
const
selection
=
action
.
getHighlightSelections
()[
0
];
const
selectionView
=
ve
.
ce
.
Selection
.
static
.
newFromModel
(
selection
,
surfaceView
);
const
rect
=
selectionView
.
getSelectionBoundingRect
();
if
(
!
rect
)
{
return
;
}
// Look for any other section that the new one overlaps with
// TODO: join when two other sections are joined by the new one?
const
prev
=
sections
.
find
(
(
p
)
=>
!
(
p
.
rect
.
bottom
<
rect
.
top
||
rect
.
bottom
<
p
.
rect
.
top
)
);
if
(
prev
)
{
// overlap, so merge
prev
.
actions
.
push
(
action
);
// top, bottom, left, right, width, height
prev
.
rect
.
top
=
Math
.
min
(
prev
.
rect
.
top
,
rect
.
top
);
prev
.
rect
.
bottom
=
Math
.
max
(
prev
.
rect
.
bottom
,
rect
.
bottom
);
prev
.
rect
.
height
=
prev
.
rect
.
bottom
-
prev
.
rect
.
top
;
return
;
}
sections
.
push
(
{
actions
:
[
action
],
rect
:
rect
}
);
}
);
// Now try to reuse old widgets if possible, to avoid icons flickering
const
oldWidgets
=
this
.
widgets
||
[];
this
.
widgets
=
[];
sections
.
forEach
(
(
section
)
=>
{
const
action
=
section
.
actions
[
0
];
let
widget
;
const
index
=
oldWidgets
.
findIndex
(
(
owidget
)
=>
owidget
.
actions
.
length
===
section
.
actions
.
length
&&
owidget
.
actions
.
every
(
(
oact
)
=>
section
.
actions
.
includes
(
oact
)
)
);
if
(
index
!==
-
1
)
{
widget
=
oldWidgets
.
splice
(
index
,
1
)[
0
];
}
else
{
const
icon
=
new
OO
.
ui
.
IconWidget
(
{
icon
:
mw
.
editcheck
.
EditCheckActionWidget
.
static
.
iconMap
[
action
.
getType
()
]
||
'notice'
}
);
const
iconLabel
=
new
OO
.
ui
.
LabelWidget
(
{
label
:
section
.
actions
.
length
.
toString
(),
invisibleLabel
:
section
.
actions
.
length
===
1
}
);
widget
=
{
actions
:
section
.
actions
,
icon
:
icon
,
iconLabel
:
iconLabel
,
$element
:
$
(
'<div>'
)
.
addClass
(
've-ui-editCheck-gutter-action'
)
// The following classes are used here:
// * ve-ui-editCheck-gutter-action-error
// * ve-ui-editCheck-gutter-action-warning
// * ve-ui-editCheck-gutter-action-notice
// * ve-ui-editCheck-gutter-action-success
.
addClass
(
've-ui-editCheck-gutter-action-'
+
action
.
getType
()
)
.
append
(
icon
.
$element
,
iconLabel
.
$element
)
.
on
(
'click'
,
()
=>
{
if
(
this
.
listener
===
'onDocumentChange'
)
{
// mid-edit
const
currentWindow
=
this
.
surface
.
getToolbarDialogs
(
ve
.
ui
.
FixedEditCheckDialog
.
static
.
position
).
getCurrentWindow
();
if
(
!
currentWindow
||
currentWindow
.
constructor
.
static
.
name
!==
'fixedEditCheckDialog'
)
{
const
windowAction
=
ve
.
ui
.
actionFactory
.
create
(
'window'
,
this
.
surface
,
'check'
);
windowAction
.
open
(
'fixedEditCheckDialog'
,
{
controller
:
this
.
controller
,
listener
:
this
.
listener
,
actions
:
section
.
actions
,
footer
:
section
.
actions
.
length
!==
1
,
// just filter out any discarded actions from the allowed set
updateFilter
:
(
updatedActions
,
newActions
,
discardedActions
,
prevActions
)
=>
prevActions
.
filter
(
(
pact
)
=>
!
discardedActions
.
includes
(
pact
)
)
}
);
}
else
if
(
section
.
actions
.
every
(
(
sact
)
=>
currentWindow
.
hasAction
(
sact
)
)
)
{
// Second click: defocus and close
return
this
.
controller
.
closeDialog
();
}
else
{
currentWindow
.
showActions
(
section
.
actions
,
[
action
]
);
currentWindow
.
footer
.
toggle
(
section
.
actions
.
length
!==
1
);
}
}
this
.
controller
.
focusAction
(
action
,
true
);
}
)
};
this
.
$body
.
append
(
widget
.
$element
);
}
if
(
widget
.
actions
.
includes
(
this
.
controller
.
focused
)
)
{
widget
.
icon
.
setFlags
(
action
.
getType
()
);
}
else
{
widget
.
icon
.
clearFlags
();
}
widget
.
$element
.
css
(
{
top
:
section
.
rect
.
top
+
2
,
height
:
section
.
rect
.
height
}
).
toggleClass
(
've-ui-editCheck-gutter-action-inactive'
,
!
section
.
actions
.
includes
(
this
.
controller
.
focused
)
);
this
.
widgets
.
push
(
widget
);
}
);
oldWidgets
.
forEach
(
(
widget
)
=>
widget
.
$element
.
remove
()
);
// surfaceView.$element.after( this.$mobile );
};
/* Registration */
ve
.
ui
.
windowFactory
.
register
(
ve
.
ui
.
GutterSidebarEditCheckDialog
);
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Expires
Tue, Aug 18, 14:31 (3 w, 6 d ago)
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EditCheckGutterSidebarDialog.js (6 KB)
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