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functions.php
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<?php
declare
(
strict_types
=
1
);
namespace
Sabre\Event\Loop
;
/**
* Executes a function after x seconds.
*/
function
setTimeout
(
callable
$cb
,
float
$timeout
)
{
instance
()->
setTimeout
(
$cb
,
$timeout
);
}
/**
* Executes a function every x seconds.
*
* The value this function returns can be used to stop the interval with
* clearInterval.
*/
function
setInterval
(
callable
$cb
,
float
$timeout
):
array
{
return
instance
()->
setInterval
(
$cb
,
$timeout
);
}
/**
* Stops a running interval.
*/
function
clearInterval
(
array
$intervalId
)
{
instance
()->
clearInterval
(
$intervalId
);
}
/**
* Runs a function immediately at the next iteration of the loop.
*/
function
nextTick
(
callable
$cb
)
{
instance
()->
nextTick
(
$cb
);
}
/**
* Adds a read stream.
*
* The callback will be called as soon as there is something to read from
* the stream.
*
* You MUST call removeReadStream after you are done with the stream, to
* prevent the eventloop from never stopping.
*
* @param resource $stream
*/
function
addReadStream
(
$stream
,
callable
$cb
)
{
instance
()->
addReadStream
(
$stream
,
$cb
);
}
/**
* Adds a write stream.
*
* The callback will be called as soon as the system reports it's ready to
* receive writes on the stream.
*
* You MUST call removeWriteStream after you are done with the stream, to
* prevent the eventloop from never stopping.
*
* @param resource $stream
*/
function
addWriteStream
(
$stream
,
callable
$cb
)
{
instance
()->
addWriteStream
(
$stream
,
$cb
);
}
/**
* Stop watching a stream for reads.
*
* @param resource $stream
*/
function
removeReadStream
(
$stream
)
{
instance
()->
removeReadStream
(
$stream
);
}
/**
* Stop watching a stream for writes.
*
* @param resource $stream
*/
function
removeWriteStream
(
$stream
)
{
instance
()->
removeWriteStream
(
$stream
);
}
/**
* Runs the loop.
*
* This function will run continuously, until there's no more events to
* handle.
*/
function
run
()
{
instance
()->
run
();
}
/**
* Executes all pending events.
*
* If $block is turned true, this function will block until any event is
* triggered.
*
* If there are now timeouts, nextTick callbacks or events in the loop at
* all, this function will exit immediately.
*
* This function will return true if there are _any_ events left in the
* loop after the tick.
*/
function
tick
(
bool
$block
=
false
):
bool
{
return
instance
()->
tick
(
$block
);
}
/**
* Stops a running eventloop.
*/
function
stop
()
{
instance
()->
stop
();
}
/**
* Retrieves or sets the global Loop object.
*/
function
instance
(?
Loop
$newLoop
=
null
):
Loop
{
static
$loop
;
if
(
$newLoop
)
{
$loop
=
$newLoop
;
}
elseif
(!
$loop
)
{
$loop
=
new
Loop
();
}
return
$loop
;
}
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