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unwrapElement.js
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unwrapElement.js
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"use strict"
;
var
F
=
Object
.
defineProperty
,
j
=
Object
.
defineProperties
;
var
B
=
Object
.
getOwnPropertyDescriptors
;
var
_
=
Object
.
getOwnPropertySymbols
;
var
I
=
Object
.
prototype
.
hasOwnProperty
,
U
=
Object
.
prototype
.
propertyIsEnumerable
;
var
$
=
(
e
,
l
,
t
)=>
l
in
e
?
F
(
e
,
l
,{
enumerable
:!
0
,
configurable
:!
0
,
writable
:!
0
,
value
:
t
})
:
e
[
l
]
=
t
,
p
=
(
e
,
l
)=>{
for
(
var
t
in
l
||
(
l
=
{}))
I
.
call
(
l
,
t
)
&&
$
(
e
,
t
,
l
[
t
]);
if
(
_
)
for
(
var
t
of
_
(
l
))
U
.
call
(
l
,
t
)
&&
$
(
e
,
t
,
l
[
t
]);
return
e
},
b
=
(
e
,
l
)=>
j
(
e
,
B
(
l
));
const
f
=
require
(
"./floating-ui.dom.js"
),
n
=
require
(
"vue"
);
function
k
(
e
){
return
e
!=
null
&&
typeof
e
==
"object"
&&
"$el"
in
e
}
function
y
(
e
){
if
(
k
(
e
)){
const
l
=
e
.
$el
;
return
f
.
isNode
(
l
)
&&
f
.
getNodeName
(
l
)
===
"#comment"
?
null
:
l
}
return
e
}
function
z
(
e
){
return
{
name
:
"arrow"
,
options
:
e
,
fn
(
l
){
const
t
=
y
(
n
.
unref
(
e
.
element
));
return
t
==
null
?
{}
:
f
.
arrow
({
element
:
t
,
padding
:
e
.
padding
}).
fn
(
l
)}}}
function
M
(
e
){
return
typeof
window
==
"undefined"
?
1
:
(
e
.
ownerDocument
.
defaultView
||
window
).
devicePixelRatio
||
1
}
function
C
(
e
,
l
){
const
t
=
M
(
e
);
return
Math
.
round
(
l
*
t
)
/
t
}
function
A
(
e
,
l
,
t
){
t
===
void
0
&&
(
t
=
{});
const
h
=
t
.
whileElementsMounted
,
g
=
n
.
computed
(()=>{
var
u
;
return
(
u
=
n
.
unref
(
t
.
open
))
!=
null
?
u
:!
0
}),
R
=
n
.
computed
(()=>
n
.
unref
(
t
.
middleware
)),
s
=
n
.
computed
(()=>{
var
u
;
return
(
u
=
n
.
unref
(
t
.
placement
))
!=
null
?
u
:
"bottom"
}),
d
=
n
.
computed
(()=>{
var
u
;
return
(
u
=
n
.
unref
(
t
.
strategy
))
!=
null
?
u
:
"absolute"
}),
S
=
n
.
computed
(()=>{
var
u
;
return
(
u
=
n
.
unref
(
t
.
transform
))
!=
null
?
u
:!
0
}),
r
=
n
.
computed
(()=>
y
(
e
.
value
)),
a
=
n
.
computed
(()=>
y
(
l
.
value
)),
m
=
n
.
ref
(
0
),
v
=
n
.
ref
(
0
),
o
=
n
.
ref
(
d
.
value
),
x
=
n
.
ref
(
s
.
value
),
E
=
n
.
shallowRef
({}),
w
=
n
.
ref
(
!
1
),
N
=
n
.
computed
(()=>{
const
u
=
{
position
:
o
.
value
,
left
:
"0"
,
top
:
"0"
};
if
(
!
a
.
value
)
return
u
;
const
P
=
C
(
a
.
value
,
m
.
value
),
O
=
C
(
a
.
value
,
v
.
value
);
return
S
.
value
?
p
(
b
(
p
({},
u
),{
transform
:
"translate("
+
P
+
"px, "
+
O
+
"px)"
}),
M
(
a
.
value
)
>=
1.5
&&
{
willChange
:
"transform"
})
:
{
position
:
o
.
value
,
left
:
P
+
"px"
,
top
:
O
+
"px"
}});
let
c
;
function
i
(){
r
.
value
==
null
||
a
.
value
==
null
||
f
.
computePosition
(
r
.
value
,
a
.
value
,{
middleware
:
R
.
value
,
placement
:
s
.
value
,
strategy
:
d
.
value
}).
then
(
u
=>{
m
.
value
=
u
.
x
,
v
.
value
=
u
.
y
,
o
.
value
=
u
.
strategy
,
x
.
value
=
u
.
placement
,
E
.
value
=
u
.
middlewareData
,
w
.
value
=!
0
})}
function
D
(){
typeof
c
==
"function"
&&
(
c
(),
c
=
void
0
)}
function
V
(){
if
(
D
(),
h
===
void
0
){
i
();
return
}
if
(
r
.
value
!=
null
&&
a
.
value
!=
null
){
c
=
h
(
r
.
value
,
a
.
value
,
i
);
return
}}
function
q
(){
g
.
value
||
(
w
.
value
=!
1
)}
return
n
.
watch
([
R
,
s
,
d
],
i
,{
flush
:
"sync"
}),
n
.
watch
([
r
,
a
],
V
,{
flush
:
"sync"
}),
n
.
watch
(
g
,
q
,{
flush
:
"sync"
}),
n
.
getCurrentScope
()
&&
n
.
onScopeDispose
(
D
),{
x
:
n
.
shallowReadonly
(
m
),
y
:
n
.
shallowReadonly
(
v
),
strategy
:
n
.
shallowReadonly
(
o
),
placement
:
n
.
shallowReadonly
(
x
),
middlewareData
:
n
.
shallowReadonly
(
E
),
isPositioned
:
n
.
shallowReadonly
(
w
),
floatingStyles
:
N
,
update
:
i
}}
function
G
(
e
){
return
e
&&
"$el"
in
e
?
e
.
$el
:
e
}
exports
.
arrow
=
z
;
exports
.
unwrapElement
=
G
;
exports
.
useFloating
=
A
;
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